﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TextDungeon
{
    public enum Class :byte 
    {
        Mage, Rouge, Warrior
    }
    class Player : Creatures
    {
        Position pos;
        //this is incomplete, its subject to rewrite
        public Player(char c):base(c, new Position(), CreatureType.Human) 
        {
            
        }


    }
}
